![]() ![]() Like if you launch AIM-120 at 5 km altitude in lofting mode (missile raises to 14 km altitude where it flies), you get about 2-3 times more distance than firing it from 5 km straight forward. The AIM-120D (AIM-120C-8) with its hypothetical "max 160 km" (estimated for public sources) is as well again only about high speed target heading toward you at high altitude. In reality you would have closer to 15 nmi to get 50% Pk or little over. You are expected to have a change to hit something at 25 nmi, but 20 nmi is about 30%. Those are fairly realistic values for AIM-120C-5/7 variants. It's a shame the AMRAAM in game has max 20 miles and kill propability is somewhat at 30%? Originally posted by vangel:The newest AMRAAM model D is rumoed to have a range of up to 100 miles. So when you are locking on the target in VTOL, look at their direction and altitude, you need to make the decision when to launch the missile as it is required to have enough speed to reach the target. I don't know does VTOL model anything like these basic things (altitude, speed, what kind missile navigation etc) but you get the idea. But you get the idea how to use missiles as you can't just "lock & launch". Like you can detect a target at 300 km distance, lock on it at 250 km distance, and then launch a missile against it while it is still well outside the missile MAX range, because the target will be flying head-on toward the missile and so on get closer and you can expect to get missile hit at far.īut here is one of the problems, charts like that does not include at all all the data that is required. These charts do not tell anything about your radar performance, only that hypothetical range at given values. Typically these launch parameters are for target and launching aircrafts to be at Mach 0.9 or 1.2. So example if you know that your launching altitude is 5 km, then your missile has intercept capability (was it Mach 0.9 for missile speed left) about 25 km head-on, and about 7 km in chase. The vertical scale tells you the altitude (same for you and target) and horizontal scale tells you the range where to expect missile intercept the target. The left side is against targets that you are chasing. The right side is against targets that are coming head-on. The center vertical blue line is you as a launching aircraft. You will get the idea how to use missiles: Here is example a simple public performance chart for the Russian first gen R-77 missile. The most effective weapon is still the IR seekers, most kills in the history. Only one AIM-120 has been launched that hit the target just in "BVR", but it is little questionable even was it so. But in history the AIM-120 has been all launched well in Visual Range, inside about 10 nmi IIRC. So it often goes to close to NEZ distances.Įxample, you will find that AIM-120 missile gets quoted crazy numbers like "max range 130 km" or so. Launching at top end of the DLZ is as well risk, as good pilot can prepare to make your missile chase itself easily by maneuvers. Launching at Max Range is just bad unless you are firing like against airliner that flies next 2 hours straight. So when you are launching the missiles, you are better to wait the target to get close. And then there is the "NEZ = No Escape Zone" that is a distance where target at its current speed has no means to escape the missile even if they would turn 180 away from the missile. The modern targeting systems has such features that calculate you the ranges based the factors given, that is "Dynamic Launch Zone". If you change those values, you change the missile probability of kill (Pk, 1.0 = 100%, 0.5 = 50% etc). That is the commonly quoted "Max Range" values for the missile. * Target does not maneuver at all (change speed or vector). * Target coming straight toward (Head-On). ![]() * Launching aircraft at high speed (like Mach 1.2 so going supersonic, transonic speed is Mach 0.8-1.2, subsonic is < 0.8 and supersonic is Mach 1.2-5) to give the missile extra boost (aircraft speed + missile rocket motor max speed = total max speed). I haven't flown for a couple updates now really, but I just give the basic principles of the A-A missiles overall.Īll the data you can find about missiles in common public sources are their maximum performance at "standard" scenario. Originally posted by TheOptimator:Ideally I would launch my AIM-120's from medium distance, scratch a few bogeys, then get in close with my infrared missiles and guns, but as of right now the radar-tracking missiles just seem like a waste of an ordinance spot. ![]()
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